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PENGEMBANGAN PERMAINAN SEPAK BOLA SP3 (SASARAN POLONG PADA PERMAINAN) DALAM PENJASORKES PADA SISWA KELAS VII MTS AL HIDAYAH SADENG GUNUNGPATI SEMARANG TAHUN 2016 - 2017

Hermawanto, Hermawanto (2018) PENGEMBANGAN PERMAINAN SEPAK BOLA SP3 (SASARAN POLONG PADA PERMAINAN) DALAM PENJASORKES PADA SISWA KELAS VII MTS AL HIDAYAH SADENG GUNUNGPATI SEMARANG TAHUN 2016 - 2017. Skripsi thesis, Universitas Wahid Hasyim Semarang.

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Abstract

The background of this research is the learning process of pemas that is not going well. Learning is done conventionally without doing any variation and development of learning model. The problem in this research is how to produce the development of learning model of football through game "football sp3" on student of class VII MTs AL Hidayah Semarang of School Year 2017? This study aims to produce the development of a game model that is a game model "football sp3" in the process of learning football in students of class VII MTs AL Hidayah Gunungpati Semarang 2017 school year. The method of this research is development research which refers to the development model of Brog& Gall: (1) conducting product analysis to be developed from field observation and literature study, (2) developing the initial product form, (3) expert evaluation that is using one expert and (4) early product revisions, (5) large-scale field trials, (6) revision of the final product after field trials, and a small field trial by using questionnaires and evaluation sheets. large scale, (7) the end result of football game model sp3 on grade VII students. The population of this research is the students of class VII MTs AL Hidayah Sadeng Gunungpati Semarang. Data in the form of assessment results on product quality, suggestions for product improvement, and the results of filling questionnaires by students. Data were collected using questionnaires obtained from expert evaluation (two experts and two game experts), small group trials (10 students), and field tests (30 students). Data analysis technique used is descriptive percentage to reveal the cognitive, affective and psychomotor aspects of students who have used the product. From the data of the research results, expert evaluation data are, Game experts 1 (one) 4.1 (good), game experts 2 (two) 4.27 (excellent) and from learning experts 1 (one) 4.6 (very good ), 2 (two) 4.6 (excellent) learning experts. Then a small-scale test obtained the results of the questionnaire average percentage of appropriate answer options 4.6 (very good). While for large-scale field trials of the questionnaire results the average percentage of corresponding 4.8 (very good) answer choice. Based on the results of the above research, it can be concluded that the game model "football sp3" can be applied to students of class VII MTs AL Hidayah Semarang.

Item Type: Thesis (Skripsi)
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: Fakultas FKIP > Program Studi Pendidikan Olah Raga
Depositing User: eprints perpustakaan unwahas
Date Deposited: 13 Aug 2018 04:10
Last Modified: 13 Aug 2018 04:10
URI: http://eprints.unwahas.ac.id/id/eprint/1103

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