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PENGEMBANGAN MODEL PERMAINAN SEGAJU DALAM PEMBELAJARAN TEKNIK DASAR PASSING SEPAK BOLA PADA SISWA KELAS X MA NU 04 AL-MA’ARIF BOJA

JAJANG, KURNIAWAN SAPUTRA (2018) PENGEMBANGAN MODEL PERMAINAN SEGAJU DALAM PEMBELAJARAN TEKNIK DASAR PASSING SEPAK BOLA PADA SISWA KELAS X MA NU 04 AL-MA’ARIF BOJA. Skripsi thesis, Universitas Wahid Hasyim Semarang.

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Abstract

The problem in this research is "Whether the Segaju game model can be applied in soccer learning especially in MA NU 04 AL MA'ARIF Boja". This study aims to produce a model game in physical education especially football passing with the game Segaju. And the utilization of facilities and infrastructure contained in schools that are used maximally. This research uses Research and Development method or in English Research and Development is a research method used to produce a specific product and test the effectiveness of the product (Sugiyono, 2010: 407). In addition, research and development or research and development (R & D) is a process or steps to develop a new product or improve existing products (Prof. Dr. Nana Syaodih Sukmadinata, 2010: 164) Researchers develop a game of advance with a goal of three wickets adapted to considerations of field conditions, limited time, effort and cost so as not to take a big subject. The steps that researchers use to modify this game are as follows: 1. Conduct preliminary research and collection of information including field observation and literature review. 2. Develop an initial draft of the rules of the game with a goal of three goals 3. Discussion with expert papers and learning experts. 4. Initial draft trials (in the form of rules of the game advance with a goal of three wicket). 5. Evaluation of the expert by using a coach and learning expert, as well as small group tests using questionnaires and consultations and evaluations that are then analyzed. 6. Revision of the first product, based on the results of evangelization and small-group testing. This revision is used for early product improvements made by researchers. 7. Test the field into different subjects. 8. The end result of the advanced game model with the goal of three wicket for the students of class X MA NU 04 AL MA'ARIF BOJA which is generated through field test revision. Data was collected using questionnaires obtained from expert evaluation, small group trials and field trials. Data analysis technique used in this ix development research is using descriptive analysis technique in the form of data percentage. While the data in the form of suggestions and reasons for choosing answers in the analysis using qualitative analysis techniques. From the research result on the koqnitif aspect, it is known that the highest score in the category is very good as 126 items (42%). While on the affective aspect, the highest score obtained by students on the category is very good as much as 109 items (36%). And on the psychomotor aspect, the highest score obtained by students in very good category is 60 items (40%). From these three aspects, students have been able to know well, so this learning model is good and feasible to be applied to learning penjasorkes. Thus it can be concluded that the development of the advanced game model in soccer learning can be used in MA NU 04 AL-MA'ARIF BOJA.

Item Type: Thesis (Skripsi)
Subjects: L Education > L Education (General)
Divisions: Fakultas FKIP > Program Studi Pendidikan Olah Raga
Depositing User: eprints perpustakaan unwahas
Date Deposited: 13 Aug 2018 04:19
Last Modified: 13 Aug 2018 04:19
URI: http://eprints.unwahas.ac.id/id/eprint/1106

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