RASYID, YOGI ASHARI (2018) MODEL PERMAINAN GOJA KSEBAGAI MODEL PEMBELAJARAN TEKNIK DASAR PASSING SEPAKBOLA PADA SISWA SMP KY AGENG GIRI BANYU MENENG MRANGGEN DEMAK TAHUN 2016. Skripsi thesis, Universitas Wahid Hasyim Semarang.
|
Text
file cover pdf.pdf Download (978kB) | Preview |
|
|
Text
BAB I.pdf Download (168kB) | Preview |
|
Text
BAB II.pdf Restricted to Registered users only Download (495kB) |
||
Text
BAB III.pdf Restricted to Registered users only Download (979kB) |
||
Text
BAB IV.pdf Restricted to Registered users only Download (208kB) |
||
|
Text
BAB V.pdf Download (131kB) | Preview |
|
|
Text
DAFTAR PUSTAKA.pdf Download (184kB) | Preview |
|
|
Text
LAMPIRAN.pdf Download (7MB) | Preview |
Abstract
The background of this study is that physical education learning process does not go well. Learning is done conventionally without doing a variety of learning and development models. The problem in this research is how to generate learning model development through the game of football "gojak" in the seventh grade students of KY Ageng Giri Demak 2016? This study aims to produce a model of game development is a model game "gojak" football in the learning process in class KY Ageng Giri Demak2016. This research method is the development of research which refers to the model of development of Brog & Gall: (1) analyzing the products that will be developed from the results of field observation and study of literature, (2) develop a form of the initial product, (3) the expert evaluation which uses a physical education expert and one physical education learning experts, as well as small-scale field trials using questionnaires and evaluation sheets were then analyzed, (4) The revision of the initial product, (5) a large-scale field trials, (6) the revision of the final product after a large-scale field trials, (7) the results of a late model gojak football game in class IX. The population of this research was the nine grade students of SMP KY Ageng Giri Demak. Data in the form of the results of an assessment of the quality of the product, suggestions for product improvement, and the results of the questionnaires by the students. The data collection is done by using questionnaires obtained from the expert evaluation (two physical education experts and two experts of the game), piloting a small group (30 students), and a field test (60 students). Data analysis technique used is descriptive percentage to uncover the cognitive, affective and psychomotor students who have used the product. From the research data, expert evaluation data that is, a game of 1 (one) 4.1 (good), a game of two (2) 4.27 (very good) and from learning experts one (1) 4.6 (very good ), learning experts two (2) 4.6 (very good). Then a small scale trial results of the questionnaire obtained an average percentage corresponding answer choice of 4.2 (good). As for the large-scale field trials of the questionnaire results the average percentage corresponding answer choice 4.3 (very good). Based on the above results, it can be concluded that the model of the game "gojak" can be applied to the nine grade students of SMP KY Ageng Giri Demak. It can be suggested for teachers penjasorkes SMP KY Ageng Giri Demak that models this.
Item Type: | Thesis (Skripsi) |
---|---|
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education |
Divisions: | Fakultas FKIP > Program Studi Pendidikan Olah Raga |
Depositing User: | eprints perpustakaan unwahas |
Date Deposited: | 13 Aug 2018 04:46 |
Last Modified: | 13 Aug 2018 04:46 |
URI: | http://eprints.unwahas.ac.id/id/eprint/1114 |
Actions (login required)
View Item |